using UnityEngine;

public class EffectManager : MonoBehaviour
{
    [SerializeField] private ParticleSystem clearPart;

    // Start is called before the first frame update
    void Awake() {
        GameManager.Instance().effectManager = this;
    }

    public void PlayClearEffect(Vector3 pos) {
        transform.position = pos;
        clearPart.Play();
    }
}
